Browsing "Ancient History"

Dear previous me … : Reverb Broads 2011 #1

I don’t have many reasons to write creatively (or any other way) in the course of everyday life. That’s no criticism of my work or my family life, just a statement of fact, similar to my frequent lament that intellectual conversation can be hard to come by as well. And NaNoWriMo isn’t my deal, because while I very much enjoy writing descriptions and dialogue, my plotting skills are woefully inadequate.

I’ve been really enjoying the mental and spiritual exercise of writing this blog, and only the lack of regular direction has kept me from writing even more entries. So you can imagine my delight when my friend Dana Carlisle Kletchka pointed her fellow blogifying females at Reverb Broads 2011. The organizers have assembled a fun and daunting set of prompts, and an impressive list of clever women to write on them.

So, today it begins with the first prompt: If the you of today could go back in time and give advice to any of the previous yous, which age would you visit and what would you tell them?

I maintain that I wouldn’t change anything in my life, because I’ve ended up almost exactly where I want to be. But there are just two points where a bit of perspective might have helped me endure, or not endure, as the case may be.

I would tell my 15 year old self that, though leaving the faith of my mother and her mother would be a scary thing to do, Christianity was not the world view that would feed my soul or bear me up in the darkest moments of my life. I would tell her that the lessons of faith that I’d observed in those women my whole life would actually inform my search, and that I would recognize the ring of truth when I heard it. Most importantly in all of this, I would tell her that setting out to find our way wouldn’t mean a life without spiritual community — there are so many more people on that road, who will love and support your search, than you ever dreamt. In fact, there’s a whole religion devoted to that free and responsible inquiry.

I would go back to my 18 year old self and tell her that I’m worth better treatment in relationships than I’d received so far. I already had a fairly warped view of what I should expect from significant others — I had experienced the wildly romantic, but I also thought I would never be enough for anyone, and I’d put up with some pretty egregious and thoughtless exploitation. I would tell 18 year old me that she isn’t wrong in thinking she would have to go to the ends of the earth to find the person who would complete us, but not to worry — the Internet would turn out to be a much bigger thing that any of us thought in 1992.

And I would tell my 24 year old self not to tell my History department that I was considering a semester of medical leave to deal with my fibromyalgia. She didn’t know that they would take “considering” to mean “had decided to,” and that they would screw things up in ways that would never be repaired. I would tell her that fibromyalgia has its ups and downs, that it’s not always going to be as bad as it was right then. It lasts longer than grad school, but grad school has an end, and you can outlast anything finite.

Also, when people ask you to rate your pain, and you tell them that you’re leaving 9 and 10 on the scale for childbirth? You’re totally right.

Finally, I would tell 30 year old me that the odd things about her beautiful, hilarious son aren’t her fault. Sure, he’s been doomed to geekdom since before his conception — that will only enrich his life. But all those strange, inexplicable, seemingly unconnected things? They’re real, they’re something, and they’re not caused by bad parenting. And finding out about the Asperger’s Syndrome that underpins them all will reveal a piece of our own self that we never imagined existed, lighting up connections that have dwelled in dark mystery since our earliest days. I would tell her to be kind and patient to him, and to herself, even at those most frustrating moments when it looks like he’ll have to fight the same battles we’ve already struggled through.

And to all the previous mes: be easy with yourself. People will love and value you, not just despite all your weirdness — they’ll love and value you for it.

On a Note of Triumph

It’s Veterans Day, a holiday which I think is getting a whole lot more notice this year on this uncommonly parallel date. Of course, the day and the men and women it honors deserves this much attention every year, but we Americans aren’t particularly gifted at long memory, with such a skinny history on this continent, or laser focus, as our culture is built on perpetually scanning the horizon for the next and the new.

I’ve been incredibly blessed with extraordinary history teachers, from a very early age, as I’ve mentioned earlier. This only fed my inborn affinity and curiosity for the subject, so add what I’ve learned  on my own perambulations to all the excellent instruction I’ve received. In all, I’d like to think myself pretty broadly informed about our past.

So I was shocked and kind of appalled at myself when I discovered a gap in the shape of a man named Norman Corwin. Corwin was a writer and producers of radio dramas for CBS, a colleague of Edward Murrow’s. He made weekly radio dramas throughout World War II, and because CBS was the underdog network, they gave him absolute free rein to do his war dramas however he liked, without having to show scripts or even titles to executives before the hour of its airing.

I’ll give you a minute to just imagine about a world where that happens.

On Armistice Day in 1945, his drama “On a Note of Triumph” aired to an estimated audience of 60 million listeners. America’s population as of July 1, 1945 is recorded as 139,928,165, so that’s almost HALF of the people in America, listening to the same thing at the exact same time. Again, take a minute to just imagine that. It’s a vaguely appalling thought, when we consider the things that get “big ratings” these days, though they’re just a fraction of the population compared to Corwin’s audience.

But they weren’t listening to anything like what we get in media these days. Carl Sandburg called On a Note of Triumph “one of the all-time great American poems.” This isn’t any exaggeration. It is elegant and poetic, reminiscent of Walt Whitman’s work. We just don’t write like this anymore, and we certainly wouldn’t expect an audience comprising half of all Americans — adult and child, more and less educated — to hang on every word of this kind of text anymore.

I found myself crying in the warehouse today, though, listening to some of the most beautiful literature I’ve ever heard in my life. I cannot urge you strongly enough to listen to the entire thing, but I want to share the passage called “The Prayer” here. I’ve got a lot to say about this passage — about the claims of moral rightness that it makes about science, for instance, so foreign from our current cultural notion of ignorance as somehow desirable — but I’ll do that later. For today, please just absorb Corwin’s words about sacrifice and justice and peace.

And share them, because if people made speeches like this, that articulated the best of America, in her halls of power, maybe we would look our veterans in the eye more often when we thank them for their service.

***

“The Prayer”

An Excerpt from On a Note of Triumph, by Norman Corwin (first broadcast on CBS May 8, 1945)

Music: Preparation: a slow, quiet, reverent theme which builds, not too quickly or obviously, under the Petition:

NARRATOR. Lord God of trajectory and blast,
Whose terrible sword has laid open the serpent
So it withers in the sun for the just to see,
Sheathe now the swift avenging blade with the names of nations writ on it,
And assist in the preparation of the plowshare.
Lord God of fresh bread and tranquil mornings,
Who walks in the circuit of heaven among the worthy,
Deliver notice to the fallen young men
That tokens of orange juice and a whole egg appear now before the hungry children;
That night again falls cooling on the earth as quietly as when it leaves Your hand;
That freedom has withstood the tyrant like a Malta in a hostile sea,
And that the soul of man is surely a Sevastopol
Which goes down hard and leaps from ruin quickly.
Lord God of the topcoat and the living wage
Who has furred the fox against the time of winter
And stored provender of bees in summer’s brightest places,
Do bring sweet influences to bear upon the assembly line:
Accept the smoke of the milltown among the accredited clouds of the sky:
Fend from the wind with a house and a hedge
Him who You made in Your image,
And permit him to pick of the tree and the flock,
That he may eat today without fear of tomorrow,
And clothe himself with dignity in December.
Lord God of test-tube and blueprint,
Who jointed molecules of dust and shook them till their name was Adam,
Who taught worms and stars how they could live together,
Appear now among the parliaments of conquerors
and give instruction to their schemes;
Measure out new liberties so none shall suffer for his father’s color
or the credo of his choice:
Post proofs that brotherhood is not so wild a dream
as those who profit by postponing it pretend:
Sit at the treaty table and convoy the hopes of little peoples through
expected straits,
And press into the final seal a sign that peace will come
for longer than posterities can see ahead,
That man unto his fellow man shall be a friend forever.

Music: up to a grand conclusion.

Gamerography, vol. 1: Early Adopter

This is the first installment in an ongoing series about my history with games: what I’ve played, when I’ve played, who and with whom I’ve played. As such, if all this prompts a question, please ask — it’ll help me figure out what to say in later episodes!

I’m a gamer girl. I have been for my whole life, in one way or another. And even on the nights when I’m home with the kids while my Darling Husband is gaming with his group, or working at a convention like Origins or Gen Con, I am decidedly NOT a gamer widow.

But things get complicated almost immediately after that statement of basic identity.

For one thing, I don’t play video games. I really don’t like them. Sure, they’re clever and shiny and all sorts of other great things, but similarly to my problem with Boo, video games give me all sorts of nervous system problems. I can’t play any game for more than about two minutes before my anxiety levels start rapidly ramping up, and before long, every muscle from my scalp to my waist is wound tight as a bowstring, and my stomach is churning out acid like the mother in Alien. No matter how good your game is, it just ain’t worth it for me.

But my gamer credentials run deep, starting with my mom and grandparents, whose favorite way to pass an evening was over a game board or a deck of cards. Aggravation, Yahtzee, and Uno were staples of my upbringing, but our real speciality were speed card games. To this day, we’ve got a strict “no rings and watches” policy around the card table, because we play so fast and furiously that people get cut. Trust me — it’s hardcore.

Part of why I’m such a fanatic for using games in the classroom is because I really started my adult gaming journey with my fifth and sixth grade teachers. Mr. Boisvert was a brilliant teacher, truly dedicated to the craft and vocation of teaching. His walls were covered with colorful, detailed maps for the games he employed as teaching tools. Wizard was a fantasy land through which you moved by doing spelling homework and tests, and each day brought a new Fate Card (beware the dreaded Booga Booga!). The Social Studies year was divided by three different roleplaying games: Discovery, in which you were a colonist trying to survive those first difficult months on the American continent; Pioneer, in which you were a homesteader headed for Oregon with your wagon train; and a cross-country car race game whose name escapes me entirely at the moment.

Sure, these games drove us to complete more work, more creatively, and work more cooperatively than you can imagine 10 year olds doing on their own, and that has had a huge influence on me as a teacher and a parent. But, for all that, what’s most remarkable is that I still know my pioneer character’s name and everything that happened to her. She was Sarah Hoskins, and her 11 year old daughter died of scarlet fever in Colorado. She tripped and fell into a campfire, burning her hand (I had to wear a sling for three class days). And when her wagon train got snowed into a mountain pass when winter came early, it was one miraculous shot with a whiffle ball — into a trash can at the front of the room, with my back against the chalkboard at the back of the room — that saved her life and let her cross into the Oregonian valley where she and her husband settled.

That, my friends, is what every game designer is trying to achieve — game immortality.

Mr. Held, my sixth grade teacher, deepened both my experience and love of gaming. He set up his copy of 221B Baker Street, a mystery-solving board game based on the adventures of Sherlock Holmes, when the high reading group finished its first unit, and we took to it with such passion that the space between those flimsy paperback readers grew longer and longer as we played more rounds of the game, then watched the Jeremy Brett episodes with a rapt attention 11 year olds don’t usually lavish on Victorian literature.

World History was punctuated with games, too. For Ancient Rome, we watched the chariot race in Ben-Hur, then played Circus Maximus — first for speed, followed by the mandatory heavy chariot round dubbed the “Hamburger Rally” for our gleeful overuse of the wheel spikes. For World War I, it was dogfighting airplanes over France with Fight In The Skies (later, Dawn Patrol). How many sixth graders do you know who can identify the silhouette of a Sopwith Camel, and know why pilots were more likely to have a brick in the cockpit than a parachute? Yeah, me neither.

By the time the guys in my church youth group invited me to join them on Sunday afternoons for AD&D, I was already a dedicated gamer. Sure, the only roleplaying I did for most of my teenage years was defending my female characters from unwanted sexual advances. But I was well-equipped for the future with the clear and certain knowledge of what games could do and be — a source for characters and stories to rival anything literature had to offer. The real revelation was finding those things in my own mind.

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